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Thursday, April 18th, 2013

Time Event
2:11p
Deathstown: a cyberpunk urban supernatural RPG

(WE HAVE MOVED TO JCINK!)

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(Due to this community's permission settings, links cannot be included here. A google search for "deathstown jcink" will bring us up)
No word-count | Original characters | Supernatural | Jcink

Deathstown is an alternate-reality cyberpunk RPG with heavy elements of steampunk, Lovecraftian horror, and urban supernatural. The game is focused on the fictional city of Gabrielstown in the year 2013. We have humans, humans with powers or cybernetic implants, shapeshifters, vampires, werewolves, and half-fae all integrated into a futuristic setting. While we have active plots, our game is character-driven, and we welcome character-centric and character-run plots. We also have open canon character positions available.

This is a world in which multinational corporations have become the true power, and every major political move is guided from the shadows. Police are almost nonexistent; hired guns and corporate thugs keep the peace...or break it.

A world where vampires, werewolves, shapeshifters, and perhaps other, more secretive creatures, exist and thrive in the darkened streets. A world where human Hunters fight back against these creatures of the night.

A world where trains, airships, solar-powered clockwork contraptions, and gunpowder guns exist alongside computers, energy weapons, internal combustion engines, and cybernetics.

A world where a new version of the internet has emerged: a fully immersive virtual reality that users can 'jack' themselves into, called Reality 2.0.
A world where the mysterious and lethal daemons haunt Reality 2.0, and only the most skilled of hackers and most secure of corporations can survive within.


A world where Runners and Hackers thrive, and information is more valuable than coin or credit.

A world where Death lives in cyberspace.

You stand on the dingy streets looking to a skyline nearly eclipsed by the buildings of major corporations. People move through the streets and avoid the traffic with little regard for each other. This is a city that never sleeps, this is a city that knows no peace. The police would rather go home alive than actually do work. The Rangers have become little more than company men, killing at their master’s call. This is Gabrielstown; we lovingly call it Deathstown.


Welcome home.

(Get out the thinking cap.)

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