Welcome to the community, everyone.
This first question I have to pose I've asked before, but I'm still curious to how people at an administrative level feel about it.
What are your thoughts on IC quota? As in, a person must participate for so many hours a week or risk losing their character. Is it a good idea or horrible one? Is it ok in moderation or is it something that should never be used? How far is too far?
I've just joined the community, so I thought I'd just poke my head out and say hi.
I've been role-playing for a good ... oh... let's just call it "I-Don't-Wanna-Think-About-How-Long-Because-I-Don't-Wanna-Feel-That-Old" number of years, and I've been *running* games for a mere six of those. I can't say that I've done much in the way of online rpgs -- mostly I do tabletop and LARPs, and generally with my own game systems.
I'm a big advocate of ROLE-playing (character-driven) over ROLL-playing (stat-driven) games, and will always advise my players to ignore what they think I need them to do for the sake of plot and just do what their characters would naturally do.
Currently, I'm involved in one tabletop D&D game as a player (gasp! a rare treat!), and I've been running my own continuing LARP (that meets once or twice a month) for the past 5 years. In addition to that, I also try to have a one-night, one-shot giant "party" role-playing game every six months or so. These one-shot games are generally very fun, with points to be earned (in the form of achieving goals) for each character and even trophies and other fun prizes at the end. They're starting to get a little expensive, so I've even been considering selling tickets to these things, just to cover expenses.
Anyway, I just thought I'd say hello and that from what little I've seen so far, this is going to be a very interesting community to be a part of. :)